Once, unsure what sort of movie I was in the mood for, I asked twitter if I should go for nuclear war or ’80s teen movie. My then-colleague Tim Cavanaugh answered the only logical way — why choose, when there’s WarGames?
Matthew Broderick, Ally Sheedy, earnest ’80s pleas for peace, and menacing Cold War terrors, and the impossibility of computers that can actually communicate with computers; this movie fulfilled those two genre urges like no other one can. It is dated in all the right ways. (Why is dated a pejorative again? I love dated.)
I don’t presume to know anything about hacking, except for what I learned from Cracked lists about what it doesn’t look like. But WarGames, the story of Matthew Broderick’s David Lightman almost starting global thermonuclear war when he thinks he’s playing a game with a computer named WOPR (War Operation Plan Response)/”Joshua” is reportedly a pretty solid portrayal of it. The exception is the cinema-ready self-awareness of the computer itself, but certainly the scene where David calls different computers to find one with a modem — thereby finding his way to Joshua — is the opposite of the Hackers-style flash and dash bullshit. The movie explains backdoor passwords, and shows much more than frantic typing in order to explain how computers function or react. This seriousness is why the Vegas hacker conference is named in the movie’s honor. Or rather, confusingly, it is called DEFCON — for the NORAD levels of defense readiness which we all learned from various alien/nuke movies. (DEFCON is important to the movie, and puns are great, but that’s still a silly name. Why not JoshuaCon? WOPRCon? MatthewBroderickCon?)
This is a fairly slow-paced movie. The acting is good enough to go unnoticed. The hackerness is all respected, meaning the computer intrigue before the accidental near-nuclear war is given its due. Later there’s David being taken by the FBI into NORAD. He escapes, and he and lady friend Ally Sheedy make their way to Joshua’s creator to plead with him to save the day. In true Cold War (movies, if nothing else) nihilism style, Joshua’s creator is initially too depressed about the inevitably of nuclear doom to do anything to stop the events. But just in time, he is convinced, and the three heroes make their way back to NORAD just in time to play the great, metaphorical tic-tac-toe that ends Joshua’s attempts to kill us all with the terrifying fiction of a Soviet ICBM assault.
The computer’s famous ending lines are cheesy, and they somehow work within the earnestness of the moment. Tic-tac-toe/Mutually Assured Destruction is a: “Strange game, the only winning move is not to play.” (So “How about a nice game of chess?”) Notably, before Joshua is tricked, then taught — an AI that learns, also an alarming concept! — with the game of tic-tac-toe, the military men at NORAD must be convinced to hold off on a counter-strike against the (non-existent) Soviet assault on their own. Now, there’s an endlessly topical lesson, applicable to the US and Israel and other muscly nations — maybe you don’t automatically fire back, melting a few civilians in the process. Maybe you take a minute to consider your options, even when you are being attacked. Maybe you just don’t play.
In spite of the evergreen lesson of don’t kill everybody — and don’t let it happen by automation, which pops up in all manner of cold war fiction, for good reason — WaGames is solidly of its time. This makes talk of remaking it particularly baffling. What is a WarGames from 2014 or ’15 even about? Preventing a fake 9/11? There could be espionage and government secrets, but any variation would logically make this a different movie altogether. Personal computers are not the aliens that they were in 1983 — we now check them like we used to smoke cigarettes, with the same thoughtless tic. And we may be looking nervously at Russia more often than we were a few months ago, but fear of The Bomb is more passe than even space travel. Whether that is unwise remains to be seen — hopefully forever.